package tutorialFiles;

import tutorialFiles.Block.BlockType;

public class Chunk {

	static final int CHUNK_SIZE= 16;
	private Block[][][] blocks;
	
	public void Render()
	{
		
	}
	
	
	public void Update()
	{
		
	}
	
	
	public Chunk()
	{
		
	blocks = new Block[CHUNK_SIZE][CHUNK_SIZE][CHUNK_SIZE];
	for(int l1 = 0; l1< CHUNK_SIZE; l1 ++){
		
		for (int l2 =0; l2<CHUNK_SIZE; l2++)
		{
			for (int l3 =0; l3<CHUNK_SIZE; l2++)
			{
			// initialize each block in the loop.	
				blocks[l1][l2][l3] = new Block(BlockType.BlockType_Dirt);
				
			}// end of for loop 3
			
		}// end of for loop 2
		
	}// end of for loop 1
		
		
	}//end of Chunk constructor
	
	
	
	
	
	
	
}// end of chunk class
